Listopad 2015

How to win the game in FIFA 16

10. listopadu 2015 v 3:53
I have been playing FUT since Nov 2014, and have 3 average teams (Seria A, Bundesliga, BPL) with 120,000...ish saved, but the next tier of player's that would improve my team are ridiculously expensive (Di Maria,Robben,Ribery,etc.) It seems that to improve my teams, i will have to spend REAL money on either Coins or points, and in my mind that just doesn't seem right?

I see what you mean - ive played people who I know I can beat - put it into seasons and matched squads and yes probably win top fifa coins. Give them a few OP players in UT and they're scoring long shots that you might only get 1/10 with your cheap squad. I just find that you have to put the extra effort in to nutralise those OP players

You could say that about any player regardless of price. Take Doumbia for example, he is a relatively cheap player but there have been games where my opponent has scored multiple goals with him and got the win. It isn't "pay to win" because in the end you still have to play the game and be better than your opponent. I played a guy last night that had Ronaldo and Messi up top with sol Campbell, Hierro, and van der sar in the back. He quit before half time when I was winning 2-0. I also futscoped him (dramaonyoutube) and he was terrible. I find this to be the case more often than not. The dudes with teams worth tens of millions of coins are easy wins. It's when I play a team of silvers that I get nervous

Honestly, it has happened way too many times that I play some guy with a super expensive team, and I lose fifa ultimate coins. The match facts will be something like 15 shots for me, while he has 2. Possession 60% vs 40%. One goal from an impossible angle with Messi or Ronaldo and I'm already fucked because they have top tier defenders that make impossible clearances... There is definitely a big element of pay to win here. Not saying it is decisive, but it's there.

The Amazing UI Menus of FIFA 16

7. listopadu 2015 v 8:04
I've seen a lot of great concepts for FIFA 16 in relation to packs , UI Menus and what not and they're all awesome and I would also like to add my 2 cents... and its about packs which I think would benefit a game.

Right now packs are the following in regards to rating... Everyone under 65 OVR = Bronze Everyone between 66-74 = Silver Everyone Over 75 = Gold
why don't they just change this to... Bronze = 65 and under Silver = 66 - 80 Gold = 80 and above

This would bring more incentive to open silver packs, Now someone like Kevin Prince Boateng or Lallana might have a little more worth because they would be technically the top of their tier. And due to the fact that there are more 75-79 rated players than there are 80-85 rated players the new packs would technically give you better odds for the gold packs at least assuming EA keep the same odds and also follow my next point.

2) ALL Consumables should be separated from Packs. In their own tiers They should have their own packs that should be available 24/7. Jumbo Consumable Packs 24 items every Friday 2000 fifa coins MAX

3) The 25k Gold Packs (3 rare players 12 gold) should be the standard Gold pack. Eliminating 7.5k and 5k packs. Seriously 1 rare out of 12 is 0.083 percent and that's not factoring card weights and the fact that ALL other consumables also have rare items.

Idk maybe this is just me but I feel like this could seriously help the overall complaint of packs, and odds and who knows maybe itll even help the market. Thoughts?

What do you think about FIFA 16 counter instructions

4. listopadu 2015 v 7:26
What I would like to see implemented in FUT 16 is counter instructions. For every instruction you can give an attacker, you should be able to apply a counter instruction to your defenders.

For example:

If your opponent has their attackers as 'get in behind', you should be able to apply an instruction like 'track player runs' with out fifa 16 coins. So your defenders will track that run up until they run themselves offside.

If your opponent's wingers have 'cut inside' or 'come short' applied, you should be able to tell your full backs to 'track cut ins' and 'pressure wingers' respectively.

I think that's the balance that's missing in the instructions, it's common knowledge that games should always have counters to keep it balanced. I think that's what is missing in FUT instructions and I believe it will go a long way in stopping gameplay 'glitches' or at least minimising them.

I'd really like to see a more FM style set up for instructions and tactics. Also some contextual stuff, like if you are dominating a team your half backs will start overlapping more. Or selecting a fast striker automatically means they try to get in behind. More than those though, fut16coin would love to be able to choose to play with a sweeper keeper.

FIFA 16: the AI will just cut you open

3. listopadu 2015 v 7:02
What's with the player models? They all seem to have big heads and small torso/arms. They just don't look right IMO. And some of the faces are worse than last year.

In terms of gameplay, I've noticed the AI will just cut you open in seconds if you run around and chase the ball. You have to defend, keep your Fifa 16 Account locked and wait for an opportunity to tackle or intercept.

Pace is irrelevant now. Players like Robben, Bale, Cuadrado and even Ronaldo, are struggling to beat mid-pace players.

Crosses are insanely accurate, and headers even more so.
Chipped through balls are still a thing, and the defenders still push up a little sometimes when one is played.

Finishing seems a lot easier. A lot of my goals come from shooting top corner. Very few low shots go in for me. Also, near post seems to be still OP.
BUT! This is still the demo, and the full game could be a lot better. I think a lot of problems would be solved if the controls were less assisted.

I did post about it last year early on in EA forums but all fut16coin got was "we will look into it" from a community manager and was never brought up ever again. It is just masking up and advertising extra formation when the two 4231 formations are exactly same to each other, except that it offers different way to get chemistry. It wasn't like this until fifa 14 and I miss playing on 4231 narrow myself.

FIFA 16 - New Generation of FIFA Games

2. listopadu 2015 v 7:07
I can't believe I'm saying this, but maybe this is the year. If the final version looks a bit like the game, this will be the best FIFA ever.

The game feels slow, but not FIFA 14 slow, where they took years to change directions. Pace is perfect now, no more Doumbia running from the midfield and running right next to the keeper.

Passing is important now, finishing is on point (no more retarded long shots, finishing stat looks like it matters this year. And better, fast players who can't shoot IRL will be harder to get more fifa 16 coins, since it's harder to run away from defenders and send a weak shot near post - that's the best thing!). Slow players aren't useless (Iniesta is really good, Muller is also nice, you don't need 80+ place defenders anymore to be able to defend).

Keepers also looks better, no glitches after 45m of gameplay here.

I feel like crying. We can call FIFA 16 a simulation game, not an arcade piece of shit. RIP, pace abusers. People who thinks FIFA 16 is bad are basically the ones who can't pass the ball except for LB + Y and run away from the keeper with OP players.

Maybe my opinion will change, I need to play more against the CPU and, ofc, against other players, to see if there's anything abusable, but, at least for now, game looks solid.

The game has improved quite a bit. fut16coin will be one of the players to whom the slight changes will pandor too. If you enjoy the passing game with the occcational drible to find room for the pass that sinks the defence then this is for you. However. It feels like teams from the same league play read eachothers attacking movement better. Is this this just me or is anyone else getting this vibe?